As a result of this change, we've had layoffs across the organization." It is possible that Star Wars 1313 may resume development by an external developer, but until that happens Star Wars 1313 remains shelved. A Lucasfilm representative stated: "After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result, all projects were shut down, including Star Wars 1313. On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development at LucasArts and laid off its staff, except a skeleton crew of less than 10 employees which would allow LucasArts to remain open as a licensor. However, a LucasArts representative reported that Star Wars 1313 was continuing production. On March 1, 2013, it was reported that the game had been "on hold" ever since The Walt Disney Company's purchase of Lucasfilm. The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path. It was being developed on top of Unreal Engine 3, as shown in the latest Developer Diary called "Descent to the Underworld". Ex-LucasArts staff describe Lucas as someone who cared deeply about telling stories, but didn't know much about the game development process, with one former developer adding: “One of the problems of working in a film company- is used to being able to change his mind, he didn’t really have a capacity for understanding how damaging and difficult to deal with these changes were.” Though he gave the 1313 team more access to the Star Wars Universe, he also began to switch characters and rewrite the story based on what he felt would be more fitting for the game. The game was going to have direct involvement from Star Wars creator George Lucas. Spike TV broadcast a sneak peek on June 4 that showed exclusive gameplay footage. The game was officially revealed at E3 2012 the following month. The game's title was trademarked in May 2012, and the game was announced later that month by LucasArts. While being developed in-house by LucasArts, Star Wars 1313 was undergoing an integrated development approach that involved Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound. Star Wars 1313 was supposed to revolve around Boba Fett in his early adulthood, navigating past the scum of civilization in an underground area of Coruscant known as Level 1313 (pronounced: "thirteen-thirteen"). A LucasArts representative indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 remains on hold. On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development of all LucasArts projects, including Star Wars 1313. The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter, would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force- and lightsaber-based combat. Star Wars 1313 is a cancelled action-adventure video game that was under development by LucasArts. Microsoft Windows, PlayStation 4, Xbox One
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